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We have a few rules for both game-play and player conduct that we are always checking on, or listening out for, throughout the night.
| GLOSSARY |
| battlefield - the acceptable play area of a given scenario. Indoor refers to the inside of any available building and the immediate outside area (patio, sidewalks, etc). |
| hit - anytime a sensor registers a successful attack by a laser tag emitter (friendly fire included). |
| kill - anytime a sensor registers ten hits (as per Laser Challenge V2), resulting in the Sensor shutting down. |
| life - a full measure of 10 hits on a sensor (as per Laser Challenge V2); "a life". |
| Moderator - the referee/organizer of the current campaign, or the MGL entirely. While campaign Moderators may change from month to month, John and Robert are always available in a Moderator capacity. |
| respawn - the approved resetting of a sensor back to a full measure of ten (10) remaining hits, typically performed at a team’s base. "Infinite Reswpawn" refers to an unlimited number of respawns, usually only used in indoor games (see battlefield). |
- RESTRICT YOUR PHYSICAL CONTACT. This is a game of modern, ranged, tactical combat simulations and it is unnecessary to touch your fellow player. If in close quarters, the deflecting of the offending weapon is allowable, but aggressive contact with the opposite player is unacceptable.
- DO NOT COVER YOUR SENSOR. It is unacceptable to cover your sensor with your hand, arm(s), clothing, etc. and doing so is considered cheating. Always make sure your sensor is clear for any clean, fair shot provided you are not "taking cover" behind an obstruction.
- DO NOT RESET YOUR SENSOR OR GUN. Unless so instructed by the Moderators, or as part of a designated game-type, you may not reset your sensor during a game and doing so is considered cheating.
- DEAD MEN TELL NO TALES. If you’ve been killed, return to the Student Center (or your base) immediately. Do not indicate any information to other players until the game is over or you have returned to play.
- KEEP TRACK OF YOUR EQUIPMENT. The MGL provides everything necessary to play and we would appreciate your cooperation in keeping it that way. Wherever you were issued your equipment is the only acceptable place to return them.
- EQUIPMENT MALFUNCTION IS DISQUALIFICATION. Sometimes the equipment gives out either by damage, low batteries, or normal wear and tear. If your equipment becomes faulty, you’re disqualified from the current game and until a good set becomes available.
There are several standard game-types that we may play on any given night. The following are very general, and modifications (and combinations) are common. If you are unsure of any of the parameters of a given game, do not hesitate to ask your team captain, another teammate, or a Moderator.
- ATTRITION.
- This is the most common game type of team vs. team game. The only objective is to kill all opposing players. (If played indoors it becomes a timed, infinite respawn game. Outdoors is usually timed, but with only one life per player.)
- CAPTURE THE FLAG.
- Our lighted "flags" provide a base to each team, typically hidden from the opposing team on the battlefield. Once both flags are at a team's base, that team wins.
- KINGS (OR CHESS).
- One player on each team is designated a "King" and given something to mark his status (typically a "flag" to use as a colored scepter). The other players are to protect their King, while seeking out and killing the opposing King.
- DEFEND & DESTROY.
- The defending team takes positions around their landmark while the assaulting team rushes in. The objective is for the defending team to hold out while the assaulting team has to kill a hidden sensor, a designated player (a la KINGS), or simply the other team (a la ATTRITION and the game becomes timed).
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