ࡱ> RTQq` G2bjbjqPqP O::hhhT8,d<t,2"E#E#E#+++++++$-h0n,h# \E###,.,p(p(p(#"h+p(#+p(p(O+rh+ ZEsp%g++D,0t,o+,|0:&|0+|0h+XE#"g#p(##YE#E#E#,,(^E#E#E#t,#### [Introduction] This template is designed to assist in submitting campaigns to the Middle Georgia League Moderators for approval. This document, if and when approved, will become the on-site guidelines for the nights operations. It is for this reason that the writing guidelines found within are followed completely. Any text in brackets [ ] may be renamed. For instance, Introduction, above, may become the title of the theme these scenarios are based on (SWAT, Star Wars, Halo, etc). If the bracketed text is not renamed, remove the brackets. All text will have an associated text formatting tag. To view this templates tags, click on Format > Styles and formatting. A sidebar should appear to the right of the document. Clicking on any text will highlight the texts tag in this sidebar. For instance, this text is tagged as Normal. [Introduction] above is tagged as Heading 1. If any text inserted into this document is not tagged, select the appropriate tag from the list. Any formatting options, such as changes to font size, will be noted in each section. Any text appearing in the Normal text formatting tag, including this introduction text, should be deleted. New text pertaining to your scenarios will be inserted instead. When finished, save this file as mgl_campaign_campaigntitle.doc, where campaigntitle is whatever title you choose. Any modifications to this template must be approved by the Moderators. [campaign Title] This section details the story behind your campaign and sets the tone for the nights activities. The above subtitle must be renamed to your chosen title, the same title you will use in the filename. No page text in this document should not flow onto any other pages. If flow does occur, the text size for all Normal tagged text on a flowing page may be reduced to 9 point font size. Scenario 1: [Scenario Title] A brief, one or two sentence overview of the scenario. There should not be more than five scenarios for the campaign. If there are fewer scenarios, delete the extra pages. Prop List: [Any props necessary for this scenario] [If there are no props needed, indicate none for the first bullet point]  Scenario 2: [Scenario Title] A brief, one or two sentence overview of the scenario. There should not be more than five scenarios for the campaign. If there are fewer scenarios, delete the extra pages. Prop List: [Any props necessary for this scenario] [If there are no props needed, indicate none for the first bullet point]  Scenario 3: [Scenario Title] A brief, one or two sentence overview of the scenario. There should not be more than five scenarios for the campaign. If there are fewer scenarios, delete the extra pages. Prop List: [Any props necessary for this scenario] [If there are no props needed, indicate none for the first bullet point]  Scenario 4: [Scenario Title] A brief, one or two sentence overview of the scenario. There should not be more than five scenarios for the campaign. If there are fewer scenarios, delete the extra pages. Prop List: [Any props necessary for this scenario] [If there are no props needed, indicate none for the first bullet point]  Scenario 5: [Scenario Title] A brief, one or two sentence overview of the scenario. There should not be more than five scenarios for the campaign. If there are fewer scenarios, delete the extra pages. Prop List: [Any props necessary for this scenario] [If there are no props needed, indicate none for the first bullet point]  Appendix 1 Moderator Notes This section should detail any important information necessary for any Moderator to run this campaign, in addition to any optional rules and/or alternatives. It may take the format of an FAQ, or a simple scenario-by-scenario rundown in the same format as the prop list below. This text should not exceed this page. This is generally a miscellaneous notes dump. Any cluster of specifically related rules should be detailed in an additional appendix (see Appendix 3: [Additional Rules]). Appendix 2 Complete Props List [Prop] A description of the prop itself and its usage, including the scenario(s) in which it appears. Its placement on the field, if predetermined, should also be detailed here. [Prop] This text should not exceed this page. Appendix 3 [Additional Rules] This is an optional section to outline any specifically related rules into one place. This text may not exceed this page. Additional Appendices (Appendix 4, Appendix 5, etc) may be added in this format after this page. Place cursor before final paragraph marker (below) and click on Insert > Break. In the resulting dialog box, select Section break tyles, Next page. Copy and paste this text into the new page.     PAGE  PAGE 1 [Global Rule] To modify this section, double-click on this gray text. Click Close on the Header and Footer submenu when finished. If you have no global rules, delete this entire section. [Global Rule] Any special rules that will remain in effect for the entire campaign are detailed here. Certain scenarios may ignore or alter these rules, but such changes must be clearly denoted in the scenario. If you have no global rules, delete this entire section. Global Rules [Global Rule] To modify global rules, click on this gray text. When finished, click Close in the Header and Footer submenu. [Global Rule] Any rules specific to the campaign as a whole will be detailed here, as necessary. If there are no global rules, delete this text. [Blue Team] 1 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Blue Team scenario text should not exceed this box. [Red Team] 1 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Red Team scenario text should not exceed this box. [Red Team] 2 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Red Team scenario text should not exceed this box. [Blue Team] 2 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Blue Team scenario text should not exceed this box. [Red Team] 3 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Red Team scenario text should not exceed this box. [Blue Team] 3 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Blue Team scenario text should not exceed this box. [Red Team] 4 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Red Team scenario text should not exceed this box. [Blue Team] 4 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Blue Team scenario text should not exceed this box. [Red Team] 5 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. These are the Moderator notes for the game, stating the above information in game-terms. Notes: This is the area to indicate any changes to global rules or other important comments or explanations. Red Team scenario text should not exceed this box. [Blue Team] 5 This is the in-game briefing that will be read to the team in question. All conditions necessary for victory and defeat will be detailed here. Also of importance are respawns (if any), respawn point(s) (if any), time limit, and any other pertinent notes. 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