The following custom weapons were developed by Swiss Guard Laser Technologies on demand. They use Laser Challenge Radar Extreme guts for compatability with standard issue MGL weapons.

P60 "Punisher"
Range: 350 ft.
Notes: A Namco NPC-103 shell (for Playstation). Considered the standard sidearm of the MGL. Each is custom painted to the user's taste and most are equipped with a laser designator.

 

CAR-24
Range: 700 ft.
Notes: A 1½" custom lense assembly increases this rifle's range. Flashlight mount in top "barrel". Two are currently in the armory.

 

AG-17 "Panzerknacker"
Range: 800 ft.
Notes: A 1½" custom lense assembly increases this rifle's range. It has a telescoping stock and flashlight mount in lower "handgrip". One is currently in the armory and owned by Robert.

 

Tambu No.1 "Shogun"
Range: 800 ft.
Notes: 1½" custom lense assembly and high output LED. One is currently in the armory and owned by David.

 

PSG-99
Range: 1100 ft.
Notes: 1½" custom lense assembly and high output LED with a 4x telescopic sight. No longer part of the armory.

 

Tambu No.15 "Archer"
Range: 1100 ft.
Notes: 1½" custom lense assembly and high output LED with a 4x telescopic sight. One is currently in the armory and owned by John.

 

SR-50
Range: 1100 ft.
Notes: (Image not to scale with other weapons.) 1½" custom lense assembly, high output LED, 6x telescopic sight, and folding stock. One is currently in the armory and owned by RJ.

 

M32 "Duster"
Range: 500 ft.
Notes: Utlizes custom lense assemblies in an over/under design. The top barrel has longer, tighter beam, while the bottom barrel has a shorter, wider area effect. A toggle switch by the trigger finger selects between the barrels. No longer part of the armory.

 

MP-103 "Hellblazer"
Range: 500 ft.
Notes: (Work in Progress.) Custom lense assembly, compact design. In production by request of Jon.


Other equipment used by the MGL are as follows. Additional equipment may be allowed from a player's personal collection.

"Bomb"
Purpose: Scenario Prop
Range: audible up to 40 yards
Notes: The bomb can be set for up to an hour before it "goes". There are two loud buzzers in both ends of the "radiation chamber" that signal endgame. The key is used to activate the timer once the bomb is set. It has a removable strap for carrying.

 

Flag & Base:
Purpose: Scenario Objective
Range: visible up to 20+ yards at onset of night.
Notes: There are 3 flag-base props for use in capture the flag and other game-types, each color cordinated red, blue, and green. A flashlight with colored filter in the base illuminates the clear lucite "flag" which itself has a small colored strobe under the cap.


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